High concept
“Fast Food” is a 3D, 3rd person arcade adventure game in which you play as an onion. Your mission, free the clouds kidnapped by the evil leek which has established a monopoly on the distribution of your farm’s water
About the game
Fast Food is a game project in which I worked on during my Senior year at Digipen in a team formed by 7 programmers and 8 artists, using Unreal Engine 4
My main contributions to Fast Food
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Game AI
- Implemented the AI for the two minibosses of the game:
- An escapist that evades obstacles in is way
- A pursuer able to chase the player while moving in different rails
- Programmed the two bosses of the game:
- An enviromental boss
- A 2D-like boss that spawns obstacle waves and electrifies rails
- Implemented the AI for the two minibosses of the game:
-
Animation
- Implemented the Animation Blueprints for the enemies
- Programmed the events for the animations to trigger
-
Gameplay
- Programmed the barrel spawners of the game, capables of spawning secuences in the rails during time as well as simulating the time pass in a frame
- Secondary gameplay elements
-
Others
- Created a wrapper of UE4’s audio component for custom usage
The Team
- Oscar Gonzalez – Programming Producer
- Borja Portugal Martin – Generalist Programmer
- Jon Diego Martinez – Programmer / Designer
- Iker Eizagirre Menchaca – Player Programmer
- Mikel Orrantia Robles – AI Programmer
- Laura Barrenengoa Clemente – Effects Programmer
- Julen Puertas Baños – Gameplay Programmer
- Aranzazu Martinez Ugarte – Art Producer
- Eurie Cierbide Olabe – Modeling / Texturing
- Cristina Vaquero Vilchez – Rigger / Animator
- Irene Velasco – Modeling / Texturing
- Leire Acha Molano – Character designer
- Ander Celaya – Designer / Animator
- Sara Nikte Berrozpe – Modeling / Texturing
- Benat Etxaburu Uribe – Concept artist / Animator