High concept
“StoneHeart” is a 2D platform based shooting game, where the player has to go through the hazards of the level by making use of her different arrows
About the game
StoneHeart is a game project in which I worked on during my Sophomore year at Digipen in a team formed by 3 programmers and 5 artists using an engine made from scratch by the team
My main contributions to StoneHeart
- Implemented the three different AI for enemies in the game:
- Patroller enemy
- Flying enemy
- Melee enemy
- Built the levels of the game using our tile-map level editor
- Implemented line collision checking with tile-map using Bresenham
- Programmed secondary gameplay features
Accomplishments
Finalist – Best Student Game at Gamelab Barcelona 2016
Finalist – Best Basque Game at AzPlay 2016
Finalist – Best University Game at Fun&Serious 2016
The Team
- Alvaro Rodriguez – Game Designer
- Olatz Arin – Background Designer
- Mikel Orrantia – Gameplay Programmer
- Irene Velasco – UI Designer
- Eurie Cirebide – Art Producer
- Leia Haidar – Character Designer
- Iker Eizagirre – Game Designer
- Borja Portugal – Programming Producer & Technical Lead