Suicide Squad: Kill The Justice League               

Company: The Multiplayer Group

Engine: Unreal Engine 4

Role: Game Programmer

From Rocksteady Studios, the creators of the Batman Arkham series, Suicide Squad: Kill the Justice League is a genre-defying third-person action shooter where the ultimate band of misfits must do the impossible to save the world: Kill the Justice League.

About My Work in Suicide Squad: Kill The Justice League

I joined the team late in the development proccess, so my main role was to maintaind and debug existing systems.

During the project I had to move between several combat related systems, learning how they work to debug and fix issues on them, and ultimately, become their owner.

This is a list of the systems I worked on:

  • Projectiles
  • VFX
    • Player Shield
    • Enemy mesh damage
  • Combat flairs
  • Combat combo
  • Squad ultimate
  • Critical counter
  • Weapons
    • Ammunition
    • Damage
    • Audio
    • VFX
  • Damage Pipeline
  • Pickups

Additionally, I designed, pitched and implemented a multigroup based combo feed, replacing the existing unique group system